🐛 fix(main): 修复了在主线程中错误地使用线程的问题, 将部分功能移出线程以避免潜在的竞态条件
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@ -77,7 +77,7 @@ fn main() {
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println!("L8 Frame Draw use time: {:?}", duration);
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println!("L8 Frame Draw use time: {:?}", duration);
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})
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})
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.unwrap();
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.unwrap();
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crossbeam::scope(|_| {
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// 尝试将部分功能移出线程
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let fltk_l_image =
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let fltk_l_image =
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RgbImage::new(l_data.as_raw(), w, h, ColorDepth::L8).unwrap();
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RgbImage::new(l_data.as_raw(), w, h, ColorDepth::L8).unwrap();
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camera_frame.set_image(Some(fltk_l_image));
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camera_frame.set_image(Some(fltk_l_image));
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@ -85,8 +85,6 @@ fn main() {
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camera_frame.redraw();
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camera_frame.redraw();
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let duration = start.elapsed();
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let duration = start.elapsed();
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println!("RGB8 Frame Draw use time: {:?}", duration);
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println!("RGB8 Frame Draw use time: {:?}", duration);
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})
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.unwrap();
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}
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}
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Err(e) => {
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Err(e) => {
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eprintln!("捕获错误: {}", e);
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eprintln!("捕获错误: {}", e);
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